I’ve been meaning to write this for a while but, what with job hunting, traveling and the ton of new games recently, I’ve kept putting it on the backburner. Lazy old me. Anyway, what follows is a brief collection of thoughts on the new and improved CitizenGame.co.uk – why it was relaunched, how it was done and where we are now. I’d intended to write one post about this, but I quickly realised it would simply be too damn large, so I’ve decided to split things up a little bit. Here’s part one, wherein I recap (as well as my befuddled memory will recall) on Citizen Game’s initial rise to internet mediocrity and try to give some impression of where we stood prior to the relaunch a little while back. I’m a bit fuzzy on specific chronology and events of the dark and distant pass, so please forgive any errors.
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