The Return of Citizen Game – Part 1

I’ve been meaning to write this for a while but, what with job hunting, traveling and the ton of new games recently, I’ve kept putting it on the backburner. Lazy old me. Anyway, what follows is a brief collection of thoughts on the new and improved CitizenGame.co.uk – why it was relaunched, how it was done and where we are now. I’d intended to write one post about this, but I quickly realised it would simply be too damn large, so I’ve decided to split things up a little bit. Here’s part one, wherein I recap (as well as my befuddled memory will recall) on Citizen Game’s initial rise to internet mediocrity and try to give some impression of where we stood prior to the relaunch a little while back. I’m a bit fuzzy on specific chronology and events of the dark and distant pass, so please forgive any errors.

***

Read more »

Updates a-coming

Getting around to updating the blog/portfolio shortly folks. Thoughts on the CG relaunch, EG Expo, latest work and more.

Kingdom of Loathing

It’s good fun. Sort of. I’ve been doing a little freelance work for Gamezebo, one of the biggest casual gaming portals on the web, and the first of that work appeared online last week. It was commissioned as a review, but they seem to have posted it up as a feature without the score that I gave it. Not that I mind too much of course. I’ve enjoyed producing content for them so far. It’s great to be able to write for an audience other than the hardcore for a change.

I’ve given up trying to describe Kingdom of Loathing (KoL) to my friends. “It’s an online adventure of sorts,” I usually say, “and I’m currently a Pastamancer, armed with a spaghetti catapult and clad in a frilly skirt, sporting a monocle I took off a rat. Who was also a Baron.” And it’s around about that point that my friends politely excuse themselves and make very rapidly to go about doing something else.

Clicky clicky.

More Work!

Yeah, I know, bit quiet isn’t it? I’ve got a lot of projects going on which I hope to be able to start talking about soon. In the mean time, I totally forgot to post about a brief contribution I made to Hi-Score.co.uk. The lovely Daniel Lipscombe asked me to contribute a brief piece on my favourite platformer for sort-of-but-not-quite Top Ten feature. And lo, I did, banging on about Bionic Commando: Rearmed.

People complain that this game is too hard. Rubbish.