Updates a-coming

Getting around to updating the blog/portfolio shortly folks. Thoughts on the CG relaunch, EG Expo, latest work and more.

Kingdom of Loathing

It’s good fun. Sort of. I’ve been doing a little freelance work for Gamezebo, one of the biggest casual gaming portals on the web, and the first of that work appeared online last week. It was commissioned as a review, but they seem to have posted it up as a feature without the score that I gave it. Not that I mind too much of course. I’ve enjoyed producing content for them so far. It’s great to be able to write for an audience other than the hardcore for a change.

I’ve given up trying to describe Kingdom of Loathing (KoL) to my friends. “It’s an online adventure of sorts,” I usually say, “and I’m currently a Pastamancer, armed with a spaghetti catapult and clad in a frilly skirt, sporting a monocle I took off a rat. Who was also a Baron.” And it’s around about that point that my friends politely excuse themselves and make very rapidly to go about doing something else.

Clicky clicky.

More Work!

Yeah, I know, bit quiet isn’t it? I’ve got a lot of projects going on which I hope to be able to start talking about soon. In the mean time, I totally forgot to post about a brief contribution I made to Hi-Score.co.uk. The lovely Daniel Lipscombe asked me to contribute a brief piece on my favourite platformer for sort-of-but-not-quite Top Ten feature. And lo, I did, banging on about Bionic Commando: Rearmed.

People complain that this game is too hard. Rubbish.

“Why I Play Games” at Resolution

Resolution Magazine has been running a two part feature on why people play games. Various bods from within and without the games industry have contributed, and I was humbled to be among so many so much cleverer than myself. The second and final part of the feature went up today, and you can read my thoughts and musings from the likes of Felix “And Yet It Moves” Bohatsch by clicking on the pretty words below.

I play videogames because videogames are best.

You can find part one of the panel, featuring the likes of Eurogamer Ed Tom Bramwell, over here. And the great feature that started it all, written by Daniel Lipscombe, over here.