Netrunner Deck: Reina Roja, The Red Queen

Here’s a Runner deck that I’ve been tinkering with that tries to make use of Reina Roja, the latest Runner ID that comes with the Mala Tempora data pack for Android: Netrunner (duh). I’ve nicked this deck almost wholesale from the Netrunner subreddit (which is great by the way, check it out) but I’ve tweaked some stuff and have a couple of ideas for other changes.
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Android: Netrunner

So I’ve been playing Netrunner a bit (and thinking and reading about it when I’m not playing it), and I’m convinced it’s one of the best games I’ve ever played.


I find this surprising and odd because historically speaking I don’t play card games beyond the occasional game of poker. In my youth there was an attempt made to learn games like the Legend Of The Five Rings (L5R) and the WWF (or WWE as it is now) collectible card game but there was nothing that ever really got its hooks into me. I found the theme and fiction of L5R (magic feudal Japan essentially, from what I remember) interesting but had real trouble understanding and employing the mechanics of play, whereas the WWF game was a bit more mechanically intuitive to me at the time but I had little interest in any of the characters or drama of that world.

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It’s been too long.

I’ve missed writing. More soon.

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I’m Back. Also Blood Bowl.

Man, it’s been a weird few months. Blog has been very, very neglected, that’s for sure. I’ll try and sort that out down the line.

Briefly, games-wise, we’ve been playing Blood Bowl on PC. Lots and lots of Blood Bowl. How much Blood Bowl? An entire league’s worth of Blood Bowl, that’s how much. You can find all the details starting here.

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Citizen Game Updates

Man, busy busy. Eurogamer Expo trip over and done with, which was ace. Here’s me blogging here and here about it. Oh, and I’m on the latest Citizen Gamecast talking about the whole EG Expo weekend too. Fun stuff. Great trip.

The X-Com diary is set to continue at CG in the coming weeks too. What with Civilization V, Dead Rising 2 and Red Dead Redemption (hey, I just got it and it’s freakin’ great) I’ve been stuck for time to play Apocalypse. This will change.

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X-Com Diary: Part 10

Part 10? Man, who would have thought J-Server would last this long? (I say that of course, but in-game it’s only been a week and a half since we set out to save what’s left of the world). A lot has happened. If you’ve missed any of it, get up to speed at this link.

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The Return of the X-Com Diary: Part 9

Yes, yes I know. It’s been over a month since Part 8 and I apologise to the four of you that were on tenterhooks with regard to the diary’s continuation. I’ve been on holiday, changed jobs and played an awful lot of Starcraft II and Blood Bowl in the interim, and poor old X-Com has been on the back burner the whole time. But I have been playing it, and I have still been documenting J-Server’s continued efforts not to completely muck up the defence of planet Earth.

I’m over three months into the diary. Personally, I didn’t think I’d get this far. I was certain, given my laziness and predilections for things other than a 13-year old strategy game, that I’d let the thing die on the vine or that the actions of my X-Com Agents within the game would bring the organisation to ruin long before I lost interest in playing. This hasn’t happened. Instead, I’m steadily rekindling my passion for this game and getting more and more invested in what becomes of X-Com this time around. Several people have gotten in touch via email (and you can too) to say they’ve enjoyed reading the diary and it’s encouraged them to check out the game, which is quite nice. If you’re enjoying it too, please spread the word. I’ll love you forever*.

Expect updates to come a little bit quicker in the future, at least through the month of September before my trip to Citizen Game HQ this October. Speaking of which, I’ve got some plans for the diary with regard to the re-relaunch of Citizen Game. Stay tuned.

And now, onward to Part 9…

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